Electronic Thesis/Dissertation
 

Dungeons & Dragons, An Analysis: The Structure Of Gameplay And The Power Of World Creation

Open Access Deposited

This paper draws from Anthropology, Science and Technology Studies, Game Studies, and Literature to conduct a cross-disciplinary analysis of Dungeons and Dragons (D&D), a popular tabletop role-playing game. Campaign creation serves as the primary analytical tool for this research into D&D. Going through the process of creating a campaign as a researcher allowed for a structural analysis of D&D at every level of campaign building. The inspection of each step of a campaign proved valuable as a tool to consider the possibilities within D&D and the type of imagining it fosters. Through the lens of campaign creation, this piece identifies the erasure of certain identities and the discriminatory practices built into D&D manuals, uses character creation to analyze identity production in D&D gameplay, and considers the altering of time and space that occurs as D&D is played. Additionally, theories of speculative fiction and speculative futures from Donna Haraway and Isabelle Stengers are juxtaposed with D&D asserting that D&D play can be an analytical tool for imagining in the same way that speculative fiction from authors, such as, Octavia Butler can. Concluding this piece are various pedagogical tools created to provide potential solutions for the lack of representation identified in the structures of D&D

Author Language Keyword Date created Type of Work License
  • All rights reserved
Rights statement GW Unit Degree Advisor Committee Member(s) Persistent URL

Notice to Authors

If you are the author of this work and you have any questions about the information on this page, please use the Contact form to get in touch with us.

Thumbnail Title Date Uploaded Visibility Actions
Preview of Demma_gwu_0075M_16909.pdf Demma_gwu_0075M_16909.pdf 2024-10-02 Open Access