Electronic Thesis/Dissertation
 

Phantom–Trigger.

Open Access

Becoming comfortable in the (dis)comfort of trauma seems to be an insurmountable effort. In Phantom–Trigger., I campaign for cognitive resilience by reliving, reorienting, and sharing my moments of powerlessness. By creating a space in which your actions are controlled, but not manipulated, I’m establishing the opportunity to construct an area of recreational vitality for myself. In a Role Playing Game (RPG) you assume the character of another and take on their life as your own. Once you are placed in this game, you are then met with a world you are to interact with. You’re led down a path of actions specifically created by a gaming engineer and designer. You embody this character that they’ve invited you to become, to journey through a space they created for you to be in, expecting to become victorious on a quest and win your prize. You do all of this willingly in the name of fun and entertainment.In my work, sound, light, material, and atmospheric experiences become indispensable for your sensorium activation. In your willingness to go through my space, I confront your human ability, or inability, to be vulnerable, as well as my own.

Author Language Keyword Date created Type of Work License
  • All rights reserved
Rights statement GW Unit Degree Advisor Persistent URL

Notice to Authors

If you are the author of this work and you have any questions about the information on this page, please use the Contact form to get in touch with us.

Thumbnail Title Date Uploaded Visibility Actions
Preview of Cooke_gwu_0075M_14709.pdf Cooke_gwu_0075M_14709.pdf 2019-05-22 Open Access